LOD and Large Structures
--lod 1 is the default and keeps full detail. For large structures, use a
fixed LOD or the automatic budget:
Modes
--lod 1: disable LOD and render the full mesh--lod 2..=16: fixed LOD factor, suitable for reproducible output across hosts--lod auto: try exact rendering first, then2,4,8, and16as the memory budget requires
Behavior
LOD aggregates eachN x N x N cell into the most frequent non-air state; ties
use canonical state order. Overlapping regions use the same “later region wins”
policy as the mesh builder.
LOD drops:
- block entities
- entities
- pending ticks
Memory and Reproducibility
auto uses the quad budget derived from capacity; hosts with different
memory may choose different factors. Use a fixed --lod when output must be
reproducible across machines.
--force-limits raises resource caps but does not disable the fixed thread,
texture, or NBT-depth limits. Use it only with trusted input and enough memory.
See CPU rendering for performance data and
implementation details.