Limits and Security
Default Limits
Mesh limits are further reduced by the available-memory budget.
--force-limits
--force-limits raises:
- input size and total NBT allocation budget
- scene/region volume
- mesh quads, vertices, and pages
- render pixel limits
Security Boundary
serve/supervisecommunicate over stdio only; there is no network listener- Inputs must be regular files; directories, FIFOs, devices, and oversized files are rejected
- Input paths and output directories are controlled by the caller; run the process as a dedicated low-privilege user
- Do not expose the service to untrusted clients without validating paths and resource packs
- Resource packs and client jars are supplied by the deployer; the repository does not distribute Minecraft assets
Error Codes
See Engine protocol v1 for the full error table and retryability. Common errors:INPUT_TOO_LARGE: input or resource limit exceededINVALID_REQUEST: malformed request, relative path, or non-regular fileINVALID_RENDER_OPTIONS: bad size, lighting, background, or thread countMESH_LIMIT_EXCEEDED/PAGE_LIMIT_EXCEEDED: mesh limitsINVALID_NBT/INVALID_LITEMATIC: corrupt or unsupported fileASSET_SOURCE_REQUIRED:materialsneeds a resource pack or client jar